Why is fallout 3 so good
In Fallout 3 , enemies used to just rush the Lone Wanderer with little to no concern about their own well-being. This is not the case with Fallout 4 , where enemies are way smarter and actually utilize cover instead of resorting to a kamikaze strategy all the time. It adds a whole new layer to the dynamic nature of Fallout 's combat. While it might seem rather rote and common at this point, there's no denying the fact that exploring Vault as a child is still awe-inspiring to this day.
Living through the young definitive years of The Lone Wanderer feels like a treat in every sense of the word, and one must definitely laud the fact that the game pulls no punches when it comes to cementing the role-playing aspect of things in Fallout 3 from the get-go. Given the fact that Fallout 4 is easily one of the most technically advanced games in the series, it's only a given that the game world would also feel like a massive upgrade over past games in the series as well.
This is precisely the case with Fallout 4 , with each and every area in the game full to the brim with a ton of detail, making for a massively entertaining experience that never lets exploration be a second thought in any way, shape, or form.
However, while the Commonwealth might seem more lively, colorful, and engaging in Fallout 4 , there's no denying the fact that its prequel definitely nailed the atmosphere of a barren wasteland that has been ravaged by nuclear war. The post-apocalyptic vibes in Fallout 3 are truly immense and make for one of the most immersive open-worlds of all time. While there are many complaints that one may have about Fallout 4 , there's no denying the fact that the act of constructing settlements from the ground up in the game can prove to be quite a fun task indeed.
The mechanics might seem simplistic, but it's the manner in which all the facets of settlement building come together that make it one of the highlights of Fallout 4. The main story of Fallout 3 is definitely quite compelling in its own right, even though a fair share of people can definitely complain about some aspects of its storytelling.
However, what makes Fallout 3 such a monumental game — to the point where it's still held in high regard to this day — is the fact that the side content present in this game is also brilliant in its own right and makes for an engaging distraction that will keep fans entertained and occupied at every step of the way.
It's like it was designed by a team of fans, but heavily meddled with by the execs or something, or unfortunately had some dumbass clueless writers who got to call some shots and didn't really know much about the first couple of games, I guess.
But uh yeah. I dunno if Fallout would have died off had Fallout 3 not been released, as unfaithful to the previous games as it was, but I sure would have liked to play Van Buren.
It did add some nice stuff though. Last edited by Greb ; 3 Oct, pm. I loved FO3 because i thought Bethesda did an amazing job at creating a post-apocalyptic world, tons of horror and tension, lots of atmosphere to the game, the whole world map was incredible to explore. Story for good, quests were good. It was my first fallout game, so really enjoyed using VATS and listening to the music on the pipboy as I explored the world. Yeah, NV did have lots of things that would have made FO3 even better, like adding more quests, and more choices and more npcs with interesting dialogue, but still think its a cracking game to play.
I enjoyed it alot more than NV. Dunwich building. Nuff said. Originally posted by NightmareGats :. Bansheebot View Profile View Posts. It's a competent game and fun for what it is. It also came out when Open-World games were still relatively novel and hadn't quite been beaten to death like they are today.
Originally posted by wicked lester :. Last edited by Bansheebot ; 3 Oct, pm. I liked the part where it was so bad, they had to retcon everything with a DLC for 20 bucks. Oblivion was lobotomized, consolized, neutered Morrowind for people with no interest whatsoever in the genre.
Fallout 3 seemed like an improvement. Jesus fuck good grief, try something new!! New Vegas did this with the ambiguous Courier; why the Hell am I forced to be a goody two shoes Christian vault dweller? Which leads me to my last point, roleplaying. All you can be is good. If you're bad, the game seems to punish you, with ending slides calling you a monster even if you sacrifice yourself for humanity. And factions? BoS and Enclave. Roleplay as a BoS paladin and install Broken Steel, fucko, because Fallout is all about those wacky metallic monks.
What will they do next, amirite? Oh, and the VA isn't very conducive to roleplay, because every fucking character hams it up, and sounds like they jumped out of an episode of Leave It to Beaver. In conclusion, 3 is terrible, and I can't see why so many people like it. KingArthur , Apr 4, Fallout 3 is a mixed bag for me.
There's a number of high points which make it stand out, when you get exploring, that's all very fun. Some of the places you find can be outright genius Dunwhich building for example and the actual gameplay itself is fine. I think it's because at the time, there wasn't anything like it in the mainstream to really compare it to. At the time, PC gaming was finding its footing again outside the niche audience and console gaming was on the brink of making it big.
For a lot of people, this would be their first 'proper RPG', it was for me so I have a lot of nostalgia for it. Without it, I simply put won't be here typing this up right now. But it was kind of a strange curiosity, a post apoc free roaming rpg which a 50's aesthetic which also makes pop culture references to stuff we like or know about. While there are funny moments, like the Naughty Nightwear unmarked quest, these are balanced by the sight of burned-out homes, skeletons entwined in bed, the remnants of people holding each other for a few precious moments before they're consumed by nuclear fire.
The absurdity and wonder of Harold - the sentient tree in Oasis - is offset by his pleas to end his miserable life. For every moment of happiness, there's one of despair, and that's important in a game about life after nuclear war. Fallout 3 isn't as hopeless as the earlier games, but it also isn't as much of a fun romp through the rubble as the later games are. The world of the Capital Wasteland is what really binds everything together and cements Fallout 3 as my favorite in the franchise.
It feels desolate and empty, but not in a way that bores me. The flat landscape means I can often see things on the horizon, but the walk there will be one of solitude, punctuated only by an attack by some horrifically mutated monstrosity. By comparison, Fallout 4 feels overcrowded. You're always near something or someone, there's no peace to be found in the Commonwealth.
There's serenity in the emptiness of the Capital Wasteland. Rather than just bouncing from firefight to firefight, the empty journeys you take allow you to really reflect on the interactions you have and the impact you have on the world.
Of course, Fallout 3 is not a perfect game. There are elements in the other games that are way better. If you set your intelligence to one in the original games your character can barely read, making the entire game different.
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